
AWL
AWL is een hightech machinebouwer en een wereldspeler in de automotive en algemene industrie. Naast communicatie over complexe technieken en grootse projecten is het belangrijk om binnen de organisatie in begrijpelijke taal te communiceren.
HALL OF FAME
Wat is er nou leuker dan een fabriekshal volhangen met portretten van je eigen medewerkers? Voor een stukje interne communicatie zijn we het project "Hall of fame" gestart. Net als bij een wall of fame hangt de muur nu vol met al deze mooie verhalen. Leuk voor bezoekers om te zien, maar vooral ook voor collega's onderling. Met ruim 500 medewerkers in een high tech internationaal bedrijf weet je vaak niet wat je collega's allemaal doen. Met de hall of fame hangt er nu een mooie afspiegeling van de organisatie aan de muur.
RENÉ | PROJECT MANAGER
“Sometimes you forget how cool the things are that you’re working on.”
As a project manager, I’m responsible from the moment a project is sold through commissioning. The ultimate goal is for the customer to say: “This is exactly the machine I wanted. I’m proud of it.” That same sense of pride should be shared by the team throughout the project. We develop strong solutions, and the level of automation we deliver is unique. We could be more proud of that.
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My first project at AWL was unusual from the start. It involved a machine for a new customer in Sweden. On my way there, the project leader called to say he couldn’t attend due to another business trip. A colleague would take over from him, and if we had questions during commissioning, we could call him anytime. So we did. I was surprised when he cheerfully told me he was out fishing — and even sent photos right away. It felt odd at first, but in Sweden that can be part of doing business. Just like we Dutch might go out for dinner together. That’s just how it works there.


JOHN
JUNIOR DEVELOPMENT ENGINEER
“It’s great when colleagues see the added value of my software.”
In my work, I mainly program robots. At the moment, I’m focusing on improving the robot’s path. The position and orientation have to be defined very precisely, and I develop software that makes this easier. For example, I’m currently building software that shows rotation graphically. If you want to slightly adjust the robot’s angle, you don’t have to rewrite the source code. You simply move the robot on your screen and the code is updated automatically in the background. That saves a lot of time — especially when many positions are involved. What used to take days or weeks of manual code changes can now be done in hours or even minutes.
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I’m especially interested in working with quaternions, a specific way of representing orientation. I enjoy the mathematical side of it, and I also like developing applications that make these calculations visually understandable. One challenge was learning how to explain this clearly to non-technical colleagues. When they recognize the added value and you see their perspective change, that’s really rewarding.
